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More info See in Glossary to control the Editor Play mode and see how your published application plays. Use the buttons in the Toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. For more information about Cameras, see the Camera Component page. More info See in Glossary to control what the player sees when they are using your application. The output is either drawn to the screen or captured as a texture. You need to use one or more Cameras A component which creates an image of a particular viewpoint in your scene.

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It represents your final, published application. The Game view is rendered from the Camera(s) in your application.